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PIXEL ART — RETRO VIDEO GAME

PIXEL ART — RETRO VIDEO GAME

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PIXEL ART — RETRO VIDEO GAME

VISUAL STYLE: Pixel art animation. Every frame is constructed from visible square pixels — 16-bit era aesthetic, SNES/Mega Drive generation. Characters, environments, and UI elements are all pixelated with deliberate, chunky precision.

COLOUR PALETTE: Limited palette of 16-32 colours maximum. Deep navy or black background. Bright primary accent colours — electric blue, lime green, warm orange. Pixel dithering used for shading (alternating pixels, not gradients).

ENVIRONMENT: Side-scrolling landscape aesthetic. Tiled floors and backgrounds. Small environmental details — pixel trees, pixel buildings, pixel clouds — all constructed from visible square blocks.

CHARACTERS: Classic RPG sprite style. Simple walk cycles. Expressive despite minimal pixels — raised pixel arm = excitement, lowered = defeat.

UI ELEMENTS: Statistics and callouts appear as in-game HUD elements — health bar style progress indicators, coin-counter style numbers, dialogue boxes with pixel borders and blinking cursors.

TYPOGRAPHY: Pixel font only. Monospaced. Each letter constructed from a 5x7 pixel grid. White text on dark pixel panels.

ANIMATION: Consistent frame rate feel — not smooth, deliberately stepped. 12 frames per second maximum. The choppiness is the aesthetic.

No photographs. No smooth gradients. No vector illustration. Pure pixel construction throughout.